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Old May 04, 2006, 01:05 PM // 13:05   #1
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Default I Have An Idea To Stop The Growing Number Of Quitters In Game

There are a growing number of people quitting in mid battle due to impatience to be resed and I don't like it and it's becoming frustrating to me and other players that are forced to quit also due to being out numbered and it's not fair to the rest that want to stay and stick it out, but are faced with almost impossible odds, which in turn exsposes the flaw in the game. but this can be resolved with possibly some of the ideas I came up with that would make it fair for everyone. any way here are my ideas:

- I think that you should have to earn a certain number of points to have access to the arenas and if you quit quite frequently it decreases not only your points but eventually labels you a coward(kind of like SF 3rd strike with the cheese or Chicken icons)
Right now they have a Gladiator but if you keep quitting mid battle your points drop eventually making you lose your title and therefore no longer accepted into the arena like an npc that would say something like on record it shows you are cowardly and thus cannot be accepted entry but if you increase your glad points he will be let back in.

Of course you can earn it back but like DP it should have requirements that don't make it easy for you to get access back in therefore making it a pain in the butt to be accepted into the arena making that person think twice about frequent quitting again remmbering what he went through to get back in.

- You should be rewarded for sitting the battle out even if your outnumbered like a GO DOWN FIGHTING BONUS!

- This game is very dependant on being team based and it becomes very frustrating to other players that don't want to leave but are forced to when face with impossible odds due to that one selfish person that decides to leave before the match even begins! So what should happen is that another player should replace the one that left or have an NPC replace them it's better than nothing.

- When people quit based on reasons besides death in battle and desert their comrades that want to stick it out, the ones that stay behind should get some type of morale boost which increases your health and dmg output for every one character that leaves mid battle so it's actually possible to survive a 1vs4 battle. And if you win your rewarded with a ONE MAN ARMY title something that will be a permanent label for bragging rights and people would respect you for it if recognized.

Well that is what I thought up but I am aware that sometimes people have CPU that loses connection or whatever but hopefully the game would recognize that and not penalize you for it.

I have run these ideas in game and got a good response and was told to post it in this website in hopes someone will look it over and put it into consideration. GW is always having updates continuously and all these ideas would just be another update because something has to be done before this bad habit catches on and starts to frustrate people from playing the game cause of this major flaw.

If anyone else has an idea I haven't thought of feel free to share. Peace!
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Old May 04, 2006, 01:10 PM // 13:10   #2
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Well, there might me the occasional "Seriously bad lagger" that cant control leaving. But there's only those two reasons why people leave battles... agian, lag, and some other strange unknown reason.

I don't have an opinion on this... I don't think this is the best way to solve the quitters, but I like the idea.
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Old May 04, 2006, 01:18 PM // 13:18   #3
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I think is not a good idea, there is ppl leaving for many reasons, I leave for example when I'm the only one alive, and my res signet is gone. This speed up things, you have no hope in a 1v4 fight in GW.
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Old May 04, 2006, 01:19 PM // 13:19   #4
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Quote:
Originally Posted by dasmesee
There are a growing number of people quitting in mid battle due to impatience to be resed and I don't like it
Res faster.
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Old May 04, 2006, 01:23 PM // 13:23   #5
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I think it is kind of oppressive to start penalizing players for whatever reason they may leave, or worse, go AFK. Even though most people leave a PvP when they are losing rather then any other reason, this game involves a level of simplicity that isn't found in MMOs, where your dedicated time is a neccessity, and making binding punishments for leaving at your whim kind of mars that simplicity.

In a game, unless someone is doing something specificly malicious to another player, they shouldn't be punished, rather, the good players should be rewarded. Even though they shouldn't lock players out of the arena, they can make it so you can't join another battle til your previous one is finished, whether they are present or not. They could add an added one or two minute return time for leavers, making lost battles faster to return to combat then left ones. But then players might just go AFK, if they can't get what they want. Sometimes it is a stupid teammate that makes you leave, you might think leaving is bad, but having an elementist running sword skills, or a warrior tank that wants to run 40 circles around an arena since he can't win, just means that players are being held hostage to random players, and random players are the most spineless. For me, I don't have much problem with poor party members in Random Arena, I pretty much only go there to test the effectiveness of skills. In most Team and Guild Battles your not going to have nearly so many leavers, and HoH players are either stayers, or would have lost anyways if they are so immature to leave as soon as they go down.

What realy makes me mad is when I have players in a mission and they go AFK during our mission. The party is not only faced with the problem of surviving with one less player, but they also have the discomfort of doing the mission for an irresposible brat. I realy think an action timer should accompany Missions at the least, if someone is standing around a mission aimlessly without any imput, motion or action, they aught to be kicked after 5 or 10 minutes. It is bad enough that an weak player fail to help their party, but it is even worse that they are stealing progress on your effort, wile doing nothing. There are worse things, but if a player is going to fail his party, then he should be kicked from the mission, replacement or no replacement, the jerk deserves to do it again until he actually participates.

Last edited by BahamutKaiser; May 04, 2006 at 01:28 PM // 13:28..
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Old May 04, 2006, 01:24 PM // 13:24   #6
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Quote:
Originally Posted by misthero
I think is not a good idea, there is ppl leaving for many reasons, I leave for example when I'm the only one alive, and my res signet is gone. This speed up things, you have no hope in a 1v4 fight in GW.
Letting your opponents earn factions they deserve is fair I think...
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Old May 04, 2006, 01:38 PM // 13:38   #7
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There are also those players that go on a mission with you don't do anything then have the nerve to run it and pick up the drops. But anyway this topic is mainly about RA but your right that this happens less often it GVG or TA It's frustrating when people chicken out when they see an all Korean team for example.
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Old May 04, 2006, 04:55 PM // 16:55   #8
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I think its a fine suggestion

An "Arena Reputation Point" type of thing. However, I would not use it to bar people from the arena, but instead just create a "higher-up" Arena that only those with good Repu can get it. (the leaver can still play at a lower-end arena, that is less rewarding)

Also how about when leave, they would leave a corpus on the ground, and when rez, it would be replace by a NPC Hench. It might help some.
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Old May 04, 2006, 05:10 PM // 17:10   #9
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Just to give an example of responses to this in other games...

I was reading in a Computer Gaming World magazine about this new game set in roman-era Britain. In their PvP-like areas, if you leave before you're dead, your character is "crucified" for 7-days during which time you are temporarily banned. Other characters can see your crucified character as well, as a bit of a deterant I believe.

That's how other games are doing it, and apparently such a mechanism got good reviews.

I like the idea of having a certain amount of points to enter, or a blatant title of Coward attached to quitters. Well, personally I'd love the 7-day banning thing, but I'm sure the people that "can't be bothered" to finish out a 1vs4 or whatever out-numbered match because their time is so precious that they lack sportsmanship would argue against it.

I have yet to quit on any team I've been apart of. If its so clearly unfavored against us that we're going to lose, chancs are I'll be dead in 30 seconds anyways... and I'm pretty sure I can wait 30 seconds.

Is that too much to ask?

Heh... I really like that idea of temp banning quitters...
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Old May 04, 2006, 05:26 PM // 17:26   #10
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I like the idea of punishing quitters somehow as it affects PvE missions badly too BUT a system of rejoining a party needs to be implemented first to account for those 'quitting' due to an error 7 and allowing them to rejoin without being penalished - then make the punishment kick in if the quitter hasn't rejoined within say 5 mins to allow for connection drops (obviously they'd have to rejoin in the same state as when they left ie. dead or with any DP etc to stop it being an exploit).
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Old May 04, 2006, 05:30 PM // 17:30   #11
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The only way I would agree to this if there were a mechanism to distinguish "quitters" from error=7 drops, which the player has no way of controlling.
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Old May 04, 2006, 05:34 PM // 17:34   #12
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Quote:
Originally Posted by JR-
Res faster.
Yeah one problem with this...

I was in a BP Pug and we hit a bad spot in tombs and had a few members down - things were starting to get back under control and so I rebirthed one of our men out (and well out of agro). A random guy in the group goes: Don't rez people in the middle of battle!
So I was like... Okies fine by me!

The next time they hit a bad spot the guy who told me NOT to rez in the middle of battle dies and after waiting a min (we are still pretty much battling for our lives) he quits!

He did not lag out, he did not announce his departure, he didn't even shut down GW (I checked).

You have people with different opinions on this matter and even if you are doing what they say like not rezing in the heat of battle cause it means your whole team could die - people will quit.
Even if that person says not to rez in the heat of battle and they die THEY WILL QUIT!

Rezzing faster has little to do with it. If someone is a quitter it doesn't matter how fast you rez. I went to rez someone as soon as they killed over and was at the end of the cast and it stopped... I looked and they had quit!
So essentially/typically a quitter is always a quitter and at this point we have no way of knowing if that person is a habitual quitter or if it was their first offense or pure accident (like hitting the little red X at the top right corner (which I did ONCE early on by accident when looking up info on a mission for the group).


I personally have taken to getting a name or two from the list of people I am with if they are Pugs so that I can PM them if something happens (like the one time my power kicked for the whole city block).
~~~~~~~~~~~~~~~

I like the idea, but I am not sure I would sign to that exact design, however I agree that something must be done!



Quote:
Originally Posted by Does-it-Matter

I have yet to quit on any team I've been apart of. If its so clearly unfavored against us that we're going to lose, chancs are I'll be dead in 30 seconds anyways... and I'm pretty sure I can wait 30 seconds.

Is that too much to ask?
Same here, sometimes crap happens that cannot be controlled - but those who accidently quit cause of windows mode (hitting the wrong red X >_>) or because of lag, errors and so forth - it shouldn't happen to them enough for say a point against you based thing should be an issue, so long as those staying in a mission/quest/whatever kind of group get points for staying - right?

Last edited by Eviance; May 04, 2006 at 05:44 PM // 17:44..
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Old May 04, 2006, 08:31 PM // 20:31   #13
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DOES IT MATTER I am very curious to know what game this is to conduct such a penalty 7days is quite extreme but that would teach those people a lesson I like the ideas though. To be crucified and everyone sees it would be humiliating but I kind of like it!

Last edited by dasmesee; May 04, 2006 at 08:33 PM // 20:33..
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Old May 04, 2006, 09:40 PM // 21:40   #14
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I give my copies of CGW to my roommates after I'm done reading them. I'll take a look tonight and see if they still have the copy.

But yeah, as soon as I read the article I was like "Guild Wars should do this!" Can you imagine the reaction when you try to log in again and get "Sorry, your account is temporarily banned for Rage Quitting. Come back in a week."

And as far as implimentation between Err7 and rage quitters. Well as an introductory phase they could try only having it trigger when you warp out of the arena. Thus if you lose your connection (err7) you aren't affected.

Now of course, Rage Quiters could simply log out/ quit the game too. Though, this would stop your "save a few seconds by warping back" quitters and add a little more annoyance to the rest because then they have to go through the effort of logging in again.

I'm not that knowledgable on high-end programming but there may be some distinction to "the game shutting down improperly" (which happens about 4 times a night on my roommate's comp) and "exiting the game."

Only the programmers really know!
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Old May 04, 2006, 10:03 PM // 22:03   #15
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Quote:
Originally Posted by misthero
I think is not a good idea, there is ppl leaving for many reasons, I leave for example when I'm the only one alive, and my res signet is gone. This speed up things, you have no hope in a 1v4 fight in GW.
Oh c'mon now. You could just stand there and die if you want it to end fast. Let your opponents get the faction they earned from killing you. It's annoying when people leave like that
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Old May 05, 2006, 12:21 AM // 00:21   #16
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oh, what about distriubte the faction point earn at the very end? So instead of getting that 20 faction point when you kill someone off, you would get them at the very end (along with a scorebaord?) That way, to get the points, they have to stick around.
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Old May 05, 2006, 01:11 AM // 01:11   #17
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Use either /resign or punish leavers who don't have a profable network error.
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Old May 05, 2006, 01:16 AM // 01:16   #18
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I don't like the idea, that's just part of the "randomness" of the game is getting people who will want to leave. I mean, thats better than having an hour long battle between four healing monks vs four healing monks.
If you really wanted to do pvp with people leaving, form a team.
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Old May 05, 2006, 02:18 AM // 02:18   #19
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Quote:
Originally Posted by Does-it-Matter
Now of course, Rage Quiters could simply log out/ quit the game too. Though, this would stop your "save a few seconds by warping back" quitters and add a little more annoyance to the rest because then they have to go through the effort of logging in again.

I'm not that knowledgable on high-end programming but there may be some distinction to "the game shutting down improperly" (which happens about 4 times a night on my roommate's comp) and "exiting the game."

Only the programmers really know!
That would be simple, attatch a t/f value to each account entry in the database and each time the client closes, it sends a "client closed" message to the server which adjusts the t/f value. If however, the client "closes" without the message being sent, that indicates a disconnect and therefore the player should not be penalised.
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Old May 05, 2006, 03:49 AM // 03:49   #20
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or the dev. could make a in game function for us..
e.g. /smite Leaver

For leavers of party.. if they dun have a valid reason, the party members could /smite them...
each /smite would prevent that charc slot from joining a party for 1 hr in-game.

I guess de reason i thought up of such a function is such tht in the event tht ur d/c due to lag etc.. u dun get penalised for it by ur teammates, while for those rage quitters.. u get /smite for 1 hr penalty for each member who smited u..

eg. in a 8 party members.. n everyone smited u.. u get tht charc slot banned from joining for 7 hrs..
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